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No Classes Available in this Courses.

This course will be providing an Introduction to Autodesk 3ds Max software which will be helping any New User to understand and make out the properties and use of this sophisticated application and the course will also broaden the level and knowledge of existing and self-taught users. The practice sessions in this course are primarily focussed on real-world tasks which are encountered by Autodesk 3ds Max software users in Architecture, Interior Design, and Civil Engineering industries.

Topics Covered

  • Autodesk 3ds Max 2018 Introduction
  • Interface and Workflow Autodesk 3ds Max
  • Importing, linking, or merging for assembling files
  • With Primitives and 2D Objects 3D Modeling
  • Creation and modification of 3D objects using modifiers
  • Maps and Materials
  • Lighting in Autodesk 3ds Max
  • Cameras and Exposure Control
  • Use of renderers such as Scanline, ART, and Arnold
  • Animation for better Visualization


Chapter 1: Introduction to Autodesk 3ds Max

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Interface
  • File Commands
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels

Chapter 2: Autodesk 3ds Max Configuration

  • Viewport Navigation
  • Viewport Configuration and Settings
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties

Chapter 3: Assembling Project Files

  • Data Linking and Importing
  • Linking Files
  • Ref5.1
  • erences
  • Chapter 4: Basic Modeling Techniques

  • Model with Primitives
  • Modifiers and Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Polygon Modeling Tools in the Ribbon
  • Statistics in Viewport

Chapter 5: Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • 3D Boolean Operations
  • Using Snaps for Precision
  • The Sweep Modifier

Chapter 6: Materials

  • Understanding Materials and Maps
  • Material Shaders
  • Managing Materials
  • General Materials
  • Scanline Materials
  • Autodesk Materials
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • Arnold Materials
  • The Material Explorer
  • Scene Converter

Chapter 7: Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping

Chapter 8: Introduction to Lighting

  • Local vs. Global Illumination
  • Standard Lighting
  • Types of Standard Lights
  • Shadow Types

Chapter 9: Lighting and Cameras

  • Photometric Light Objects
  • Arnold Lights
  • Cameras
  • Background Images

Chapter 10: Exposure Control, Daylight, and Rendering

  • Exposure Control
  • Daytime Lighting
  • Rendering Options
  • Arnold Renderer
  • Scanline Renderer
  • ART Renderer
  • State Sets
  • The Print Size Wizard

Chapter 11: Animation

  • Animation and Time Controls
  • Walkthrough Animation
  • Animation Output

Appendix A: Optional Topics

  • Getting Help with Autodesk 3ds Max
  • Compact Material Editor
  • Architectural Materials
  • Object Substitution
  • Creating Hierarchies
  • Customizing the User Interface

Appendix B: Optional Practices

Appendix C: Autodesk 3ds Max Certification Exam Objectives


  • Having Experience in 3D modeling is recommended