Visual Studio
$2475
Per Participant
In this 5-day course, students will learn the basics of computer programming through the use of Microsoft Visual Studio 2022 and the Visual C# and Visual Basic programming languages. The course assumes no prior programming experience and introduces the concepts needed to progress to the intermediate courses on programming, Programming in C#.
The focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management.
Before attending this course, students should have:
This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of programming fundamentals and object-oriented programming concepts. They will typically be high school students, post-secondary school students, or career changers, with no prior programming experience. They might want to gain an understanding of the core programming fundamentals before moving on to more advanced courses such as Programming in C#.
Microtek Learning is a Microsoft Certified Partner for Learning Solutions. This class uses official Microsoft courseware and will be delivered by a Microsoft Certified Trainer (MCT).
This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer.
Lessons
Lab 1: Thinking Like a Computer
After completing this module, students will be able to:
This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
Lessons
Lab 1: Working with Data Types
After completing this module, students will be able to:
This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The module teaches these concepts using functions, decision structures, and looping constructs.
Lessons
Lab 1: Creating Functions, Decisions, and Looping
After completing this module, students will be able to:
This module introduces the concept of an algorithm by outlining all the steps required including the decisions to be made as the routine progresses. The module also discusses how to translate these set of steps into pseudocode for evaluation of the algorithm that will be translated into actual code.
Lessons
Lab 1: Working with Algorithms and Data Structure
This module helps students understand that errors are a part of programming, and they must understand how to anticipate errors, handle those errors in code, and present a good user experience. This module introduces structured exception handling as a mechanism to deal with errors.
Lessons
Lab 1: Implementing Debugging and Error Handling
This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving on to classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class.
Lessons
Lab 1: Implementing Complex Data Structures
After completing this module, students will be able to:
This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism often go hand-in-hand, such as when you inherit from a class, or when you want to override or change the existing behaviour to suit the needs of your class.
The module also introduces the base class library of .NET so that students can start to think about the existence of functionality in other class files and how they can search the .NET libraries to find this functionality and take advantage of it.
Lessons
Lab 1: Implementing Inheritance
Lab 2: Implementing Polymorphism
After completing this module, students will be able to:
This module helps students think about security in their applications. It introduces the concepts of authentication and authorization for users, and also introduces the concept of permissions for running code. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The module briefly covers code signing and why programmers might want to consider using it.
Lessons
This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.
The module also talks about reading from and writing to the filesystem.
Lessons
Lab 1: Core I/O Programming
After completing this module, students will be able to:
This module enables students to understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory management will help programmers learn to develop applications that are fast, responsive, and do not negatively impact other applications.
Lessons
Lab 1: Using Value Types and Reference Types
After completing this module, students will be able to:
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